Funded Projects

Funded Projects Database

The Canada Media Fund wants to keep applicants informed of funding decisions and results throughout the year. The database below contains projects that have been announced during the current fiscal year and all funded projects from prior years. New results will be added as they are published.
There are two types of announcements: Funding Decisions and Funding Results.

For information on funding results prior to 2010, please refer to the archives.

 

Funding Decisions

Funding Decisions indicate the selection of projects which have qualified for the CMF support but have yet to finalize all contracts. Only programs using a selective, competitive process to allocate funding are subject to a funding decision. These selective programs are: Experimental Stream, Aboriginal, English POV, Francophone Minority, and Diverse Languages.

A Funding Decision is posted on our website when decisions become available. Please note that there is one decision per application closing date. The decisions and funding commitments posted on the website are preliminary, as all requests must undergo a contracting process. Funding is not final until contracts are signed.

Funding Results

Funding results indicate approved and contracted applications for all convergent and experimental stream programs. The funding results are published on a quarterly basis.

Evaluation Jury

We rely on industry experts to contribute to the evaluation of leading-edge Canadian interactive productions.

Jury Members

Information in the funded projects database is correct as of the date of posting. The online database is updated at different times throughout the year, but not currently updated on a regular basis to reflect changes that may occur after posting, including changes in the applicant name or ownership of the project. If a project is subsequently withdrawn or refused funding, it will still appear on this page for informational purposes.

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Results

StreamVolet
:
ExperimentalExpérimental
ProgramProgramme
:
Experimental
Fiscal YearExercice financier
:
2015-2016 and 2016-2017
Title

A.N.N.E

Applicant

Gamesbymo Inc.

Commitment

$369,279

Fiscal year

2015-2016

Region

Quebec

Envelope/Broadcaster

Status

Contracted

Program

Experimental

Platform

Digital Media

Language

Bilingual

Content type

Game

Activity

Production

Delivery Method

Application

Genre

N/A

Selection Round

2

Synopsis

In the A.N.N.E game, players become Number 25, a robot guilty of an unforgiveable crime: falling in love with another robot, A.N.N.E. Like all robots infected with the love virus, A.N.N.E. is disassembled and sent to a planet far, far away. Determined to unite Number 25 and A.N.N.E., players search for missing parts scattered in the four corners of the mysterious planet Gomi. Players travel on foot or on onboard their spaceship in this unknown world on exploration missions, solving puzzles and fighting against formidable foes in their quest for finding and reassembling A.N.N.E. At launch, A.N.N.E. will be available on PS4 and Wii U consoles, as well as on Windows, Mac and Linux at Steam, GOG and Humble Bundle online.


Title

ACE

Applicant

Spearhead Games

Commitment

$200,000

Fiscal year

2015-2016

Region

Quebec

Envelope/Broadcaster

Status

Contracted

Program

Experimental

Platform

Digital Media

Language

Bilingual

Content type

Game

Activity

Marketing

Delivery Method

Downloadable

Genre

N/A

Selection Round

1

Synopsis

ACE is a Free-2-Play online competitive eSport game available on Steam.  Two teams of three players each battle on a playing field using unique physics driven powers to score points by striking the disk into the opponent’s goal.  The game brings two core breakthrough mechanics: innovation in the accessibility of the game makes it very easy for gamers and non-gamers as well as innovation in promoting in-game participation of spectators. 


Title

Airships

Applicant

Radial Games Corp.

Commitment

$243,637

Fiscal year

2015-2016

Region

British Columbia

Envelope/Broadcaster

Status

Contracted

Program

Experimental

Platform

Digital Media

Language

Bilingual

Content type

Game

Activity

Development

Delivery Method

Downloadable

Genre

N/A

Selection Round

1


Title

AlphaBots 2.0

Applicant

Copernicus Studios Inc.

Commitment

$500,000

Fiscal year

2015-2016

Region

Nova Scotia

Envelope/Broadcaster

Status

Contracted

Program

Experimental

Platform

Digital Media

Language

English

Content type

Game

Activity

Production

Delivery Method

Application

Genre

N/A

Selection Round

2

Synopsis

AlphaBots is a dynamic suite of digital games in which a child interacts with lovable characters by using his/her voice. AlphaBots is a collection of edutainment apps that uses unprecedented voicebased gameplay. These tap and speak games help young kids learn early literacy and premath. Unlike TV shows, in which characters can only pretend to listen to their viewers, apps with integrated speech technology extend this fantasy, and let kids believe that the onscreen characters truly need their help ( and attention! ) in order to move the story forward. This new type of user experience allows us to engage children’s motor and verbal skills.


Title

Anamorphine

Applicant

Artifact 5 Inc.

Commitment

$362,904

Fiscal year

2015-2016

Region

Quebec

Envelope/Broadcaster

Status

Contracted

Program

Experimental

Platform

Digital Media

Language

Bilingual

Content type

Game

Activity

Production

Delivery Method

Downloadable

Genre

N/A

Selection Round

2

Synopsis

Anamorphine is a surreal first-person exploration video game. The game follows a thirty-something man named Tyler, his wife Elena, and a succession of hardships spiraling into depression and a deep trauma. Unlike most story-driven games, Anamorphine emphasises the narrative through exploration and natural interaction with the environment. The game features no action button, no cinematic cutscenes, no User Interface (UI), no voice-over, and no text. It will be available on online distribution platforms for PC (Steam, GoG, Humble Bundle, and Windows 10), Playstation, Xbox, and the new platforms for Virtual Reality.


Title

ARC Continuum

Applicant

Akimbo Creations Inc.

Commitment

$900,000

Fiscal year

2015-2016

Region

British Columbia

Envelope/Broadcaster

Status

Contracted

Program

Experimental

Platform

Digital Media

Language

English

Content type

Game

Activity

Production

Delivery Method

Application

Genre

N/A

Selection Round

2

Synopsis

ARC-Continuum is set in a futuristic science fiction fantasy universe on the planet of Taraan, a remote desert world on the outer reaches of the Kasaar Empire. Central to the story and the basis for unique and innovative game design is the ARC, a mysterious and ancient cybernetic implant and space-time weapon, as well as the ability to teleport between local and inter-dimensional space. It is a downloadable PC Game available on sites such as Steam (Valve), Good Old Games (GOG), crowd funding sites such as Kickstarter and through direct digital download from the Akimbo Creations website.


Title

ARC Continuum

Applicant

Akimbo Creations Inc.

Commitment

$292,714

Fiscal year

2015-2016

Region

British Columbia

Envelope/Broadcaster

Status

Contracted

Program

Experimental

Platform

Digital Media

Language

English

Content type

Game

Activity

Development

Delivery Method

Application

Genre

N/A

Selection Round

1


Title

Beetnuks (The)

Applicant

Studios BlooBuzz Inc.

Commitment

$223,763

Fiscal year

2015-2016

Region

Quebec

Envelope/Broadcaster

Status

Contracted

Program

Experimental

Platform

Digital Media

Language

Bilingual

Content type

Game

Activity

Development

Delivery Method

Application

Genre

N/A

Selection Round

1


Title

BIOS

Applicant

Pixel YUL Inc.

Commitment

$99,600

Fiscal year

2015-2016

Region

Quebec

Envelope/Broadcaster

Status

Contracted

Program

Experimental

Platform

Digital Media

Language

Bilingual

Content type

Game

Activity

Production

Delivery Method

Downloadable

Genre

N/A

Selection Round

2

Synopsis

In BIOS, players are dropped in highly hostile environments where they have to fight various enemies and traps to find their way out as quickly as possible. Hence BIOS’ two gameplay pillars: racing and shooting. It is also a game of skill where mastery of the game allows top players to compete for fractions of seconds in the game’s leaderboards, where they can compare against friends, geographically nearby players or everybody else. The gameplay pillars are built to be easy to learn but hard to master. For every possible benefits, a poor execution will also induce a penalty. BIOS is made for personal computers and available on Steam Platform.


Title

Black Hole I - DM

Applicant

LightStriker Logiciel Inc.

Commitment

$300,000

Fiscal year

2015-2016

Region

Quebec

Envelope/Broadcaster

Status

Contracted

Program

Experimental

Platform

Digital Media

Language

Bilingual

Content type

Game

Activity

Development

Delivery Method

Application

Genre

N/A

Selection Round

1


Displaying results 1-10 (of 104)
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