Funded Projects

Funded Projects Database

The Canada Media Fund wants to keep applicants informed of funding decisions and results throughout the year. The database below contains projects that have been announced during the current fiscal year and all funded projects from prior years. New results will be added as they are published.
There are two types of announcements: Funding Decisions and Funding Results.

For information on funding results prior to 2010, please refer to the archives.

 

Funding Decisions

Funding Decisions indicate the selection of projects which have qualified for the CMF support but have yet to finalize all contracts. Only programs using a selective, competitive process to allocate funding are subject to a funding decision. These selective programs are: Experimental Stream, Aboriginal, English POV, Francophone Minority, and Diverse Languages.

A Funding Decision is posted on our website when decisions become available. Please note that there is one decision per application closing date. The decisions and funding commitments posted on the website are preliminary, as all requests must undergo a contracting process. Funding is not final until contracts are signed.

Funding Results

Funding results indicate approved and contracted applications for all convergent and experimental stream programs. The funding results are published on a quarterly basis.

Evaluation Jury

We rely on industry experts to contribute to the evaluation of leading-edge Canadian interactive productions.

Jury Members

Information in the funded projects database is correct as of the date of posting. The online database is updated at different times throughout the year, but not currently updated on a regular basis to reflect changes that may occur after posting, including changes in the applicant name or ownership of the project. If a project is subsequently withdrawn or refused funding, it will still appear on this page for informational purposes.

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Results

StreamVolet
:
ExperimentalExpérimental
ActivityActivité
:
Production
ProgramProgramme
:
Innovation
Fiscal YearExercice financier
:
2019-2020
Title

Becoming a R.A.T.

Applicant

Signal Space Inc.

Commitment

$826,304

Fiscal year

2019-2020

Region

Quebec

Envelope/Broadcaster

Status

Decision

Program

Innovation

Platform

Digital Media

Language

Bilingual

Content type

Game

Activity

Production

Delivery Method

Application

Genre

N/A

Selection Round

2

Synopsis

Becoming a R.A.T. (Remote Access Tool) is an interactive hacking experience for Virtual Reality, with branching narratives that use storytelling elements of conspiracy thriller in a blended live action and CGI universe. After barricading herself in an underground lab of a corporation, cyber-engineer Nu Viken lies down in a makeshift apparatus and uploads her mind to a computer. She needs to get inside the Internet, where she can attempt to steal back her revolutionary technology that allows a person to fully control any tech device remotely, a Remote Access Tool (R.A.T.). From the Internet, Nu can access encrypted data, personal information, cameras, and anything stored in the cloud, making her an unstoppable well of knowledge and secrets. But she needs help from the real world if she’s going to pull this heist off. 


Title

BlockFilm

Applicant

Pauline Couture & Associates Inc.

Commitment

$990,000

Fiscal year

2019-2020

Region

Ontario

Envelope/Broadcaster

Status

Decision

Program

Innovation

Platform

Digital Media

Language

English

Content type

Software

Activity

Production

Delivery Method

Application

Genre

N/A

Selection Round

2

Synopsis

BlockFilm is an open Blockchain platform to fund, produce, market and distribute independent films to a global audience. It will usher in a new era in the production and distribution of films by creating a new dynamic among filmmakers, investors, distributors and audiences. The BlockFilm platform will transform the current ‘studio’ model by creating a more efficient and value-driven ecosystem, resulting in a new slate of unique films being produced and viewed around the world. For Canadian film-makers and investors, this translates into a new and exciting way to participate in world cinema and for the world to appreciate their media productions. 


Title

CURSOR

Applicant

Studio Iregular Inc.

Commitment

$966,596

Fiscal year

2019-2020

Region

Quebec

Envelope/Broadcaster

Status

Decision

Program

Innovation

Platform

Digital Media

Language

Bilingual

Content type

Software

Activity

Production

Delivery Method

Application

Genre

N/A

Selection Round

2

Synopsis

We are surrounded by countless media façades, dynamic display panels, and large-scale projection surfaces. These have become symbols of urban innovation and are proliferating across our cities. They exhibit diversified content but rarely offer interaction that allows the audience to connect and influence the display. For nine years, Iregular has been creating numerous interactive experiences in public spaces and touring them around the world. During these years we have seen doors close on some of our project proposals due to the costs and necessary investments required to accomplish our interaction goals. We created CURSOR to solve all these problems and create new opportunities for our work and the work of other artists. 


Title

Enter the Duat

Applicant

9374-7319 Québec Inc.

Commitment

$403,715

Fiscal year

2019-2020

Region

Quebec

Envelope/Broadcaster

Status

Decision

Program

Innovation

Platform

Digital Media

Language

Bilingual

Content type

Rich interactive media

Activity

Production

Delivery Method

Application

Genre

N/A

Selection Round

1

Synopsis

Viscerally experience the world’s most captivating mythology with Enter the Duat, a first-person location-based VR adventure that explores the unique Ancient Egyptian underworld known as the Duat. Based on the funerary texts of Amduat, it combines the latest in proprietary immersive VR technology, narrative creativity and academic research to fully submerge the whole family into the mythical story of the sun god Ra and his nightly battle with Apep, the serpent god of chaos. 


Title

Été

Applicant

Interim Studio Inc.

Commitment

$666,582

Fiscal year

2019-2020

Region

Quebec

Envelope/Broadcaster

Status

Decision

Program

Innovation

Platform

Digital Media

Language

Bilingual

Content type

Game

Activity

Production

Delivery Method

Downloadable

Genre

N/A

Selection Round

1

Synopsis

How does our memory work? This universal phenomenon has been tackled time and time again in literature and film, but one important component has not been covered by traditional media: interactivity. Été offers the first interactive experience that simulates human memory in all its dynamic complexity. Players participate in a moving story that retraces the memories of the leading character, Gab, through his adventures with Marianne, an ambitious aspiring filmmaker, and Théo, a charming and talented musician.


Title

Flipside

Applicant

The Campfire Union Inc. dba Flipside XR

Commitment

$699,806

Fiscal year

2019-2020

Region

Manitoba

Envelope/Broadcaster

Status

Decision

Program

Innovation

Platform

Digital Media

Language

English

Content type

Software

Activity

Production

Delivery Method

Application

Genre

N/A

Selection Round

2

Synopsis

Flipside is an interactive app for viewing AR/VR animated shows. Users can browse and watch content by themselves, or remotely watch content together as virtual avatars, with a level of interactivity that is only possible with real-time 3D content in VR and AR.


Title

iBiome-Melting Ice

Applicant

Springbay Studio Ltd.

Commitment

$78,721

Fiscal year

2019-2020

Region

Ontario

Envelope/Broadcaster

Status

Decision

Program

Innovation

Platform

Digital Media

Language

Bilingual

Content type

Game

Activity

Production

Delivery Method

Downloadable

Genre

N/A

Selection Round

2

Synopsis

Canada is one of the eight countries in the Arctic Circle, and one of the top 10 CO2 emitters on a per capita basis. Canadians have a responsibility to care for the frontier of climate change. We aim to create the first award-winning kids educational game that inspires a generation of kids around the world to be part of the solution for global warming. As the ONLY Canadian educational game developer dedicated solely on environmental education, we want to maximize children’s connections with nature and their understanding of climate crisis so that they will make the hard decisions that prior generations have not and save the future of human beings. “iBiome-Melting Ice” will be the first educational app in the world that motivates kids reducing their eco-footprints, tracking their eco-footprint, and saving the future of wildlife and human beings through innovative game design. 


Title

Lost in the Dark

Applicant

Secret Location Inc.

Commitment

$1,129,023

Fiscal year

2019-2020

Region

Ontario

Envelope/Broadcaster

Status

Decision

Program

Innovation

Platform

Digital Media

Language

English

Content type

Game

Activity

Production

Delivery Method

Downloadable

Genre

N/A

Selection Round

2

Synopsis

Lost in the Dark is a multiplayer labyrinth in free-roam VR that challenges groups of up to 4 players, equipped only with a lantern, to navigate a looping maze filled with terrifying sights and sounds. The goal is deceptively simple: Enter the maze and find your way out. What groups don’t realize is that the experience utilizes systems of redirected walking and passive interactivity to create a uniquely terrifying experience for every individual and group that moves through it. With a generative, modular approach to maze construction, the 15-minute piece allows open-ended exploration within a defined narrative framework. As players progress, emergent narrative elements tell a gripping story while systems of passive interactivity pinpoint players’ individual fears to further personalize their experience. The result is a groundbreaking reimagining of the haunted house, where players’ darkest fears are brought to light, and the only way out is through it.


Title

Math Time

Applicant

Ululab Inc.

Commitment

$911,180

Fiscal year

2019-2020

Region

Quebec

Envelope/Broadcaster

Status

Decision

Program

Innovation

Platform

Digital Media

Language

Bilingual

Content type

Game

Activity

Production

Delivery Method

Application

Genre

N/A

Selection Round

1

Synopsis

Math Time shows the effect of numbers visually on the game world itself, which encourages kids to become creative with math. The project proposes a large variety of tangible situations, which turns the mechanics of mathematics themselves into a game. This is achieved by introducing an elegant and flexible game mechanic, property editing, which allows kids to modify various aspects of the world such as length, size, angle, the number of duplicate objects, etc. Combined with clever and enjoyable physics puzzles, this new mechanic allows kids aged 5 to 9 to explore the majority of math subjects that are essential for their age. Once kids explored a subject through carefully scaffolded levels, they can unleash their own mathematical creativity by inventing unique solutions to math problems. 


Title

Oak AR

Applicant

Cream Digital Inc.

Commitment

$1,005,000

Fiscal year

2019-2020

Region

Ontario

Envelope/Broadcaster

Status

Decision

Program

Innovation

Platform

Digital Media

Language

Bilingual

Content type

Game

Activity

Production

Delivery Method

Downloadable

Genre

N/A

Selection Round

1

Synopsis

Oak AR is a mobile game where you are the caretaker of an Oak Tree that lives on your phone and in your local park or back yard (wherever you decide to “plant it” thanks to the magic of Augmented Reality). As your tree grows, you unlock room for a growing collection of cute and curious characters that visit you throughout the day. Through these animals you discover incredible stories not just of nature, but from human history too since human civilization was literally built with the Oak tree. Certain key characters also unlock augmented reality games that you can play outside to unlock special prizes and powerups.


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