Funded Projects

Funded Projects Database

The Canada Media Fund wants to keep applicants informed of funding decisions and results throughout the year. The database below contains projects that have been announced during the current fiscal year and all funded projects from prior years. New results will be added as they are published.
There are two types of announcements: Funding Decisions and Funding Results.


Requesting data from the Canada Media Fund (CMF)

The Canada Media Fund may provide additional information on funded projects upon request. Please read the data request guidelines at this link.

 

Funding Decisions

Funding Decisions indicate the selection of projects which have qualified for the CMF support but have yet to finalize all contracts. Only programs using a selective, competitive process to allocate funding are subject to a funding decision. These selective programs are: Experimental Stream, Aboriginal, English POV, Francophone Minority, and Diverse Languages.

A Funding Decision is posted on our website when decisions become available. Please note that there is one decision per application closing date. The decisions and funding commitments posted on the website are preliminary, as all requests must undergo a contracting process. Funding is not final until contracts are signed.

Funding Results

Funding results indicate approved and contracted applications for all convergent and experimental stream programs. The funding results are published on a quarterly basis.

Evaluation Jury

We rely on industry experts to contribute to the evaluation of leading-edge Canadian interactive productions.

Jury Members

Information in the funded projects database is correct as of the date of posting. The online database is updated at different times throughout the year, but not currently updated on a regular basis to reflect changes that may occur after posting, including changes in the applicant name or ownership of the project. If a project is subsequently withdrawn or refused funding, it will still appear on this page for informational purposes.

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Results

StreamVolet
:
ExperimentalExpérimental
ProgramProgramme
:
Innovation
RoundCycle
:
2
Fiscal YearExercice financier
:
2019-2020
Title

Becoming a R.A.T.

Applicant

Signal Space Inc.

Commitment

$826,304

Fiscal year

2019-2020

Region

Quebec

Envelope/Broadcaster

Status

Decision

Program

Innovation

Platform

Digital Media

Language

Bilingual

Content type

Game

Activity

Production

Delivery Method

Application

Genre

N/A

Selection Round

2

Synopsis

Becoming a R.A.T. (Remote Access Tool) is an interactive hacking experience for Virtual Reality, with branching narratives that use storytelling elements of conspiracy thriller in a blended live action and CGI universe. After barricading herself in an underground lab of a corporation, cyber-engineer Nu Viken lies down in a makeshift apparatus and uploads her mind to a computer. She needs to get inside the Internet, where she can attempt to steal back her revolutionary technology that allows a person to fully control any tech device remotely, a Remote Access Tool (R.A.T.). From the Internet, Nu can access encrypted data, personal information, cameras, and anything stored in the cloud, making her an unstoppable well of knowledge and secrets. But she needs help from the real world if she’s going to pull this heist off. 


Title

BlockFilm

Applicant

Pauline Couture & Associates Inc.

Commitment

$990,000

Fiscal year

2019-2020

Region

Ontario

Envelope/Broadcaster

Status

Decision

Program

Innovation

Platform

Digital Media

Language

English

Content type

Software

Activity

Production

Delivery Method

Application

Genre

N/A

Selection Round

2

Synopsis

BlockFilm is an open Blockchain platform to fund, produce, market and distribute independent films to a global audience. It will usher in a new era in the production and distribution of films by creating a new dynamic among filmmakers, investors, distributors and audiences. The BlockFilm platform will transform the current ‘studio’ model by creating a more efficient and value-driven ecosystem, resulting in a new slate of unique films being produced and viewed around the world. For Canadian film-makers and investors, this translates into a new and exciting way to participate in world cinema and for the world to appreciate their media productions. 


Title

CURSOR

Applicant

Studio Iregular Inc.

Commitment

$966,596

Fiscal year

2019-2020

Region

Quebec

Envelope/Broadcaster

Status

Decision

Program

Innovation

Platform

Digital Media

Language

Bilingual

Content type

Software

Activity

Production

Delivery Method

Application

Genre

N/A

Selection Round

2

Synopsis

We are surrounded by countless media façades, dynamic display panels, and large-scale projection surfaces. These have become symbols of urban innovation and are proliferating across our cities. They exhibit diversified content but rarely offer interaction that allows the audience to connect and influence the display. For nine years, Iregular has been creating numerous interactive experiences in public spaces and touring them around the world. During these years we have seen doors close on some of our project proposals due to the costs and necessary investments required to accomplish our interaction goals. We created CURSOR to solve all these problems and create new opportunities for our work and the work of other artists. 


Title

Flipside

Applicant

The Campfire Union Inc. dba Flipside XR

Commitment

$699,806

Fiscal year

2019-2020

Region

Manitoba

Envelope/Broadcaster

Status

Decision

Program

Innovation

Platform

Digital Media

Language

English

Content type

Software

Activity

Production

Delivery Method

Application

Genre

N/A

Selection Round

2

Synopsis

Flipside is an interactive app for viewing AR/VR animated shows. Users can browse and watch content by themselves, or remotely watch content together as virtual avatars, with a level of interactivity that is only possible with real-time 3D content in VR and AR.


Title

iBiome-Melting Ice

Applicant

Springbay Studio Ltd.

Commitment

$78,721

Fiscal year

2019-2020

Region

Ontario

Envelope/Broadcaster

Status

Decision

Program

Innovation

Platform

Digital Media

Language

Bilingual

Content type

Game

Activity

Production

Delivery Method

Downloadable

Genre

N/A

Selection Round

2

Synopsis

Canada is one of the eight countries in the Arctic Circle, and one of the top 10 CO2 emitters on a per capita basis. Canadians have a responsibility to care for the frontier of climate change. We aim to create the first award-winning kids educational game that inspires a generation of kids around the world to be part of the solution for global warming. As the ONLY Canadian educational game developer dedicated solely on environmental education, we want to maximize children’s connections with nature and their understanding of climate crisis so that they will make the hard decisions that prior generations have not and save the future of human beings. “iBiome-Melting Ice” will be the first educational app in the world that motivates kids reducing their eco-footprints, tracking their eco-footprint, and saving the future of wildlife and human beings through innovative game design. 


Title

Lost in the Dark

Applicant

Secret Location Inc.

Commitment

$1,129,023

Fiscal year

2019-2020

Region

Ontario

Envelope/Broadcaster

Status

Decision

Program

Innovation

Platform

Digital Media

Language

English

Content type

Game

Activity

Production

Delivery Method

Downloadable

Genre

N/A

Selection Round

2

Synopsis

Lost in the Dark is a multiplayer labyrinth in free-roam VR that challenges groups of up to 4 players, equipped only with a lantern, to navigate a looping maze filled with terrifying sights and sounds. The goal is deceptively simple: Enter the maze and find your way out. What groups don’t realize is that the experience utilizes systems of redirected walking and passive interactivity to create a uniquely terrifying experience for every individual and group that moves through it. With a generative, modular approach to maze construction, the 15-minute piece allows open-ended exploration within a defined narrative framework. As players progress, emergent narrative elements tell a gripping story while systems of passive interactivity pinpoint players’ individual fears to further personalize their experience. The result is a groundbreaking reimagining of the haunted house, where players’ darkest fears are brought to light, and the only way out is through it.


Title

Project Fang

Applicant

KO-OP MODE INC.

Commitment

$1,224,632

Fiscal year

2019-2020

Region

Quebec

Envelope/Broadcaster

Status

Decision

Program

Innovation

Platform

Digital Media

Language

Bilingual

Content type

Game

Activity

Production

Delivery Method

Downloadable

Genre

N/A

Selection Round

2

Synopsis

Project Fang is a brand-new kind of interactive narrative experience. Blending cutting edge cinematics with seamless transitions into gameplay, this new form of narrative game is something we’re building with our innovative custom Timeline Engine. Told through the eyes of teens in their final year before graduation, an episodic story of self-discovery and love in the face of certain extinction unfolds.


Title

Season

Applicant

Covalent Media Inc.

Commitment

$1,211,680

Fiscal year

2019-2020

Region

Quebec

Envelope/Broadcaster

Status

Decision

Program

Innovation

Platform

Digital Media

Language

Bilingual

Content type

Game

Activity

Production

Delivery Method

Downloadable

Genre

N/A

Selection Round

2

Synopsis

Season is a bicycle road trip game. You play a young person from a remote village coming into the wider world to record and document culture before a mysterious cataclysm washes everything away. The game is set in an alternate version of the mid-20th century where hundreds of years have passed without any progress. The Story Generator creates a unique story based on player’s choices. The Impersonator redefines the notions of character interaction by allowing real humans from a streamer’s audience to roleplay each character users meet. 


Title

Tethereal

Applicant

Phantom Compass Inc.

Commitment

$340,000

Fiscal year

2019-2020

Region

Ontario

Envelope/Broadcaster

Status

Decision

Program

Innovation

Platform

Digital Media

Language

English

Content type

Game

Activity

Production

Delivery Method

Downloadable

Genre

N/A

Selection Round

2

Synopsis

TETHEREAL is a methodical and satisfying spatial logic puzzle game with a wholly unique core mechanic that will have players saying, “Just one more!” The player moves a white token around the play area by connecting and disconnecting elastic “tethers.” The object of the game is to move the player token inside the black goal area in as few moves as possible. As game play progresses, new elements are introduced, such as powerups, obstacles and hazards. The player can earn in-game coins to spend strategically on instant powerup items that may improve their score. The game ships with hundreds of levels and a leaderboard system where players can compare performance. Players can create and share their own levels, posting codes on social media to challenge their friends. TETHEREAL is easy to learn but difficult to master. Its simplicity is also its sophistication. 


Title

Wild SanctuARy

Applicant

dibs studio

Commitment

$1,461,680

Fiscal year

2019-2020

Region

Ontario

Envelope/Broadcaster

Status

Decision

Program

Innovation

Platform

Digital Media

Language

English

Content type

Game

Activity

Production

Delivery Method

Downloadable

Genre

N/A

Selection Round

2

Synopsis

The Game On Planet Earth in the not-so-distant future, climate change has caused rampant biosphere destruction and the earth’s animals are struggling to survive. With the help of their mobile device’s camera, gyroscope, clock and GPS, Wild SanctuARy (WS) players take to the streets, parks and public places of the real world to embark on a collaborative quest to find and care for virtual endangered animals by building them safe haven habitats where they can flourish. Through augmented reality, WS can fulfill the dream of experiencing the abundant life of the world‘s jungles, deserts, and oceans into local neighbourhoods and public parks. Not only will players learn about the diversity and magnificence of Earth's rare species, they will be able to engage with them like never before. The Gamers Based on the broad appeal of wild animals and nature shows and heightened awareness of climate change, WS is expected to attract a mass global audience, similar to that of Pokemon Go. 


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