Funded Projects

Funded Projects Database

The Canada Media Fund wants to keep applicants informed of funding decisions and results throughout the year. The database below contains projects that have been announced during the current fiscal year and all funded projects from prior years. New results will be added as they are published.
There are two types of announcements: Funding Decisions and Funding Results.


Requesting data from the Canada Media Fund (CMF)

The Canada Media Fund may provide additional information on funded projects upon request. Please read the data request guidelines at this link.

 

Funding Decisions

Funding Decisions indicate the selection of projects which have qualified for the CMF support but have yet to finalize all contracts. Only programs using a selective, competitive process to allocate funding are subject to a funding decision. These selective programs are: Experimental Stream, Aboriginal, English POV, Francophone Minority, and Diverse Languages.

A Funding Decision is posted on our website when decisions become available. Please note that there is one decision per application closing date. The decisions and funding commitments posted on the website are preliminary, as all requests must undergo a contracting process. Funding is not final until contracts are signed.

Funding Results

Funding results indicate approved and contracted applications for all convergent and experimental stream programs. The funding results are published on a quarterly basis.

Evaluation Jury

We rely on industry experts to contribute to the evaluation of leading-edge Canadian interactive productions.

Jury Members

Information in the funded projects database is correct as of the date of posting. The online database is updated at different times throughout the year, but not currently updated on a regular basis to reflect changes that may occur after posting, including changes in the applicant name or ownership of the project. If a project is subsequently withdrawn or refused funding, it will still appear on this page for informational purposes.

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Results

StreamVolet
:
ExperimentalExpérimental
ActivityActivité
:
Production
ProgramProgramme
:
Innovation
Fiscal YearExercice financier
:
2020-2021
Title

Echo Generation

Applicant

Cococucumber Inc.

Commitment

$341,817

Fiscal year

2020-2021

Region

Ontario

Envelope/Broadcaster

Status

Decision

Program

Innovation

Platform

Digital Media

Language

English

Content type

Game

Activity

Production

Delivery Method

Downloadable

Genre

N/A

Selection Round

1

Synopsis

ECHO GENERATION is a voxel adventure game set in the late 80s about a gang of kids who have uncovered a supernatural occurrence in small-town Canada. With a story that evokes childhood nostalgia, a diverse party of characters, modern turn-based combat and stunning voxel art, Echo Generation aims to charm players with a beautiful game with lots of heart.


Title

Glitchhikers 2

Applicant

Silverstring Media Inc.

Commitment

$540,830

Fiscal year

2020-2021

Region

British Columbia

Envelope/Broadcaster

Status

Decision

Program

Innovation

Platform

Digital Media

Language

English

Content type

Game

Activity

Production

Delivery Method

Downloadable

Genre

N/A

Selection Round

1

Synopsis

GLITCHHIKERS is a game about liminal spaces, the parts of journeys that dominate our time but not our attention. From a quiet train car to the lonely late-night airport terminal to the endless highway drive, each part of the experience—from conversations to music to visual design—evokes these liminal spaces. This game is designed not to tell a specific story, but rather to create a space where it is possible for the player to have their own personal experience.


Title

MAVI : Monde animé végétal et interactif

Applicant

Les Produits Logiques LopLop Inc.

Commitment

$300,000

Fiscal year

2020-2021

Region

Quebec

Envelope/Broadcaster

Status

Decision

Program

Innovation

Platform

Digital Media

Language

Bilingual

Content type

Rich interactive media

Activity

Production

Delivery Method

Application

Genre

N/A

Selection Round

1

Synopsis

With MAVI, users can create a beautiful landscape in augmented and fragmented reality using innovative machine-learning technology. The software allows users to generate a moving landscape from the scan of an actual landscape and bring it to life interactively. Using the MAVI interactive landscape enhancement app, users can convert a static photo of a tree or a landscape into a living image on your smartphone or tablet. The landscape literally comes alive, with the elements of nature in all their glory. 


Title

Mouse & Crane's Harbour Adventures - Switch Game & Labo

Applicant

Tobo Inc.

Commitment

$293,370

Fiscal year

2020-2021

Region

Quebec

Envelope/Broadcaster

Status

Decision

Program

Innovation

Platform

Digital Media

Language

Bilingual

Content type

Game

Activity

Production

Delivery Method

Downloadable

Genre

N/A

Selection Round

1

Synopsis

MOUSE & CRANE'S HARBOUR ADVENTURES is an entertaining and creative STEAM (science, technology, engineering, arts and math) Switch game for kids aged 4 to 7. The game features five fun-filled adventures as well as five Nintendo Labo extensions for the popular DIY Nintendo cardboard Toy-Cons. Mouse & Crane is an animated series, and the games and books all take place in the same adventurous  harbour universe. The challenges faced by Mouse and Crane are all resolved creatively, to prove to the audience that imagination can be used in harmony with tools to solve problems. 


Title

Procedural and Performance-Drive Real-time Animation System

Applicant

8288224 Canada Inc. (e.d.Films)

Commitment

$903,480

Fiscal year

2020-2021

Region

Quebec

Envelope/Broadcaster

Status

Decision

Program

Innovation

Platform

Digital Media

Language

Bilingual

Content type

Software

Activity

Production

Delivery Method

Downloadable

Genre

N/A

Selection Round

1

Synopsis

Conceptualized and developed by award-winning animation studio E.D. Films, the interactive, intuitive, and real-time PPRAS is a stand-alone, platform-agnostic software for animators, game developers, and artists. It allows digital artists of all levels -  from novice to pro -  to easily, cost-effectively, and quickly create performance-driven real-time 3D animation. With a friendly interface built by artists for artists, and no software to learn, PPRAS is built using a game engine as a software development platform, allowing the player/user to pick up and play to make real-time animation. 


Title

Storylines

Applicant

Tangent Interactive Media Inc.

Commitment

$1,050,000

Fiscal year

2020-2021

Region

Ontario

Envelope/Broadcaster

Status

Decision

Program

Innovation

Platform

Digital Media

Language

English

Content type

Game

Activity

Production

Delivery Method

Application

Genre

N/A

Selection Round

1

Synopsis

STORYLINES is a mobile 3D interactive story game created by Tangent Interactive Media. Appealing to a North American female audience, stories revolve around friendship, romance, bravery and overcoming obstacles. All stories are presented in a bite sized serialized format of 8-10 minutes. Storylines focuses on rich storytelling presented through high quality cinematic 3D graphics and animation. As stories unfold plot lines will open or close based on the players decisions, including clothing choices. Diversity and personal connection are paramount, and players will be able to customize their characters (the protagonist) to connect with stories personally. 


Title

Survivorman VR: The Descent

Applicant

Cream Digital Inc.

Commitment

$952,500

Fiscal year

2020-2021

Region

Ontario

Envelope/Broadcaster

Status

Decision

Program

Innovation

Platform

Digital Media

Language

English

Content type

Rich interactive media

Activity

Production

Delivery Method

Application

Genre

N/A

Selection Round

1

Synopsis

THE DESCENT is a VR survival game set in iconic wilderness environments, hosted by Les Stroud, for Oculus Quest, Oculus Rift, and Vive. Survivorman VR The Descent is an intricate, highly interactive VR game-brand that challenges players to survive dynamic, sophisticated, real-world, life-or-death experiences in breathtaking natural locations.  Players are dropped into rich, interactive scenarios that put their intellectual, emotional, and physical skills to the test in a fresh new gaming experience that is firmly grounded in the harsh realities of true survival. Players have to be resourceful and efficient, keeping a close eye on their health and supplies as they attempt to survive alone in the wilderness long enough to get rescued. 


Title

THE ROAMING

Applicant

Normal Studio Inc.

Commitment

$350,000

Fiscal year

2020-2021

Region

Quebec

Envelope/Broadcaster

Status

Decision

Program

Innovation

Platform

Digital Media

Language

Bilingual

Content type

Rich interactive media

Activity

Production

Delivery Method

Physical Support

Genre

N/A

Selection Round

1

Synopsis

The Roaming (L’Errance) is an immersive virtual-reality, theatrical experience. The audience, in small groups of eight, is immersed in a fantastic and disturbing tale where they participate in the plot, interact with the characters, and play a role in the story. The Roaming is an unparalleled technical and narrative achievement in immersive and virtual reality with the capability of accommodating four groups of eight simultaneously, on a four-room (4-chapter) journey: a swamp, a forest, a riverbank, and a prairie. 


Title

VideoViews Production

Applicant

MoreIdeas Inc.

Commitment

$975,000

Fiscal year

2020-2021

Region

Quebec

Envelope/Broadcaster

Status

Decision

Program

Innovation

Platform

Digital Media

Language

Bilingual

Content type

Software

Activity

Production

Delivery Method

Website

Genre

N/A

Selection Round

1

Synopsis

Envision.ai introduces VideoViews to enable video professionals to automatically discover topics and information in video content. VideoViews allows for dense multimodal tagging (image, audio, text) to explore topics in video and automate conservation and editing. VideoViews is designed to be scalable, allowing publishers to work remotely and easily deploy over multiple channels. VideoViews can automatically generate trailers using logline-like templates whose duration is modulated to optimize engagement on each social media platform. 


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