Funded projects

Use our database to find funding decisions & results throughout the years.

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CMF keeps applicants informed of funding decisions and results throughout the year. The database below contains projects that have been announced during the current fiscal year and all funded projects from prior years. New results will be added as they are published.

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At the edges of the known world, hidden in folds of our reality, exists a beautiful yet dreadful place; Radiant and dark, wonderful and terrible. Zikverländ: where days and nights fight for control over the living, the good and the evil. Zikverländ, slowly surrendering to the darkness, in desperate need of heroes again.
As a native Zikverländer Hero cursed by unnatural eclipses, you believe that finding the Relic of MadZik will put an end to the Moon Madness and let you return home to live in peace. But every being of power is after the Relic. You’ll have to find the 5 Portals, enter them and find the 5 mystic Relic fragments along the treacherous paths beyond. And make no mistake about it: you’ll have to survive epic battles and evil Madzik before you succeed.
Madzik Wars is a cross-platform Action RPG Dungeon crawler with emphasis on collaborative gameplay (local and remote coop) in which you and up to 3 of your friends can team up to incarnate a party of legendary Heroes in an epic hack and slash campaign, against hordes of enemies, where every living creature (including you) and the environments are subject to formidable and unpredictable transformations.
Madzik Wars, it’s:
? A Transformative Hack n’ Slash Action RPG
? A Night & Day cycle (eclipses) that transforms environments and living things with a gravity system
? Through a rich narrative plot, control a team of 4 heroes in wide areas and move through diverse 3D environments populated with a variety of enemies.
? Shape your adventure with a Madzik Inheritance System that allows you and future bosses to inherit powers from defeated enemies. Coupled with a procedural dungeon system, we make sure every game session is unique.
? Co-op by design: Friends can instantly jump in your game session at any time to control heroic teammates, which transform the game in couch co-op sessions of up to 4 players. Online players can also join those sessions, mixing couch and remote play.

Fiscal Year
2020 - 2021
Content Type
Game
Commitment
$1,250,000.00
Envelope/Broadcaster
N/A
Activity
Production
Genre
N/A
Delivery Method
Downloadable
Round
2
Region
Quebec
Program
Commercial Projects Program
Status
Decision
Language
Bilingual
Selection Round
2

Wobbly Knight is a room-scale, virtual reality adventure game with a unique way of playing and revealing the game world — players take hold of a magical labyrinth board and guide Guinevere, the last Knight of Camelot, as she rolls across a toy-sized landscape in search of Arthur and the Knights of the Round Table.

The game takes place in a wizard’s study in a remote corner of the castle. Players navigate the space by using room-scale VR, a technology that allows them to move and look around a 3D room by traversing their very own play space.

When the player puts Guinevere’s marble piece on the board, the world of the board changes and unfolds before their eyes, becoming a landscape of rolling hills and mountains as they tilt Guinevere towards her goal. Players navigate through nine levels to rescue captured Knights, and must use objects from the room around them to overcome obstacles on the board. There are levers to pull and candles to light and every obstacle on the board is a chance to find a solution in the room around them.
This combination of classic video game adventuring and VR exploration is what makes Wobbly Knight unique: a 3D platformer players can hold in their virtual hands, wrapped in a room scale exploration game that will bring surprise and whimsy at every turn.

Fiscal Year
2020 - 2021
Content Type
Game
Commitment
$485,025.00
Envelope/Broadcaster
N/A
Activity
Production
Genre
N/A
Delivery Method
Downloadable
Round
2
Region
Ontario
Program
Commercial Projects Program
Status
Decision
Language
English
Selection Round
2

Hill Agency is an Indigenous cybernoir detective game where you use your wits to uncover a 200 year old conspiracy set in a distant-future.

You are Meeygun Hill a born tracker and the only detective in the Akâmaskiy that’ll help an Elite…for the right price. Team up with your client an elite citizen looking for answers, and uncover a conspiracy that goes deeper than either of them could ever have imagined.

Interview witnesses and suspects, collect evidence (and sort what is important from the red herrings), compile a case and make your accusations! There's always a possibility that you might be wrong, but even wrong accusations don't stop the story! At Hill Agency there are no do-overs, only pressing forward to find the truth.

Fiscal Year
2020 - 2021
Content Type
Game
Commitment
$230,000.00
Envelope/Broadcaster
N/A
Activity
Production
Genre
N/A
Delivery Method
Application
Round
2
Region
Ontario
Program
Commercial Projects Program
Status
Decision
Language
English
Selection Round
2

Minority Media continues its reputation for innovation by developing an immensely accessible high speed virtual reality Transformers game that finally allows you to step into the action scenes from the movies and cartoons.
Continuously rushing forward, the player Is immediately engaged to search, dodge & blast a unique path across memorable larger-than-life moments. In partnership with the top VR stores at Oculus and Sony, the target is to sell a premium short experience in the same way people decide to go see an epic franchise movie. The team has spent months in research to carefully craft and tweak systems that both give you a sense of epic movement and effortless skill, while also avoiding the motion sickness problems that plague our competitors.
Transformers VR Invasion is being developed by Minority’s award-winning team with already a Top 30 grossing home VR game to their name, as well as experience on AAA shooter franchises like Splinter Cell, Far Cry & Army of Two.

Fiscal Year
2020 - 2021
Content Type
Game
Commitment
$1,400,000.00
Envelope/Broadcaster
N/A
Activity
Production
Genre
N/A
Delivery Method
Downloadable
Round
2
Region
Quebec
Program
Commercial Projects Program
Status
Decision
Language
Bilingual
Selection Round
2

A word building game with role playing game elements (story, character progression, equipment & abilities). The game presents episodic adventures in a high fantasy world where the player uses word games to overcome challenges and develop the power of their team of characters. Features:
- Six word-building game variations where the player draws letter tiles onto a rack, then places the letter tiles on a board to connect with other letter tiles and form recognized words
- A character progression system where they can earn new classes, equipment & abilities.
- Dialogue sequences that progress the game’s story featuring static character assets

Main audience demographic: 25 to 34 year old women in Tier 1 English & French countries Secondary audience: word game fans who are also RPG fans (thirteen and up)

Primary platform: desktop application (distribution via Steam)
Secondary platform: Android mobile application (via Pixtel distribution partner)

Targeted Price:
$9.99 with $4.99 downloadable content

Fiscal Year
2020 - 2021
Content Type
Game
Commitment
$165,592.00
Envelope/Broadcaster
N/A
Activity
Production
Genre
N/A
Delivery Method
Downloadable
Round
2
Region
Quebec
Program
Commercial Projects Program
Status
Decision
Language
Bilingual
Selection Round
2

Open your eyes to a universe where wisdom and beauty come to life in worlds of classical poetry, original artwork, music, and soundscapes. Verses VR is a new virtual reality experience created by the award-winning team at Lofty Sky Entertainment.

Verses VR features a constantly growing collection of experiences called “uni-verses”--unique worlds inspired by, and filled with, verse. Each is built on a theme with scenery, music, and sound effects that form the backdrop for playlists of classical poetry taken from different eras and lands that animate with beautiful original illustrations.

Enjoy the uni-verse in solitude, or as a shared experience in multiplayer mode where the carefully crafted poetry experiences spark reflection and deep interpersonal connection. What better way to escape the stresses of life and elevate your soul--especially now--than with the most beautiful poetry ever written.

Tailored for the market-leading Oculus Quest, Verses VR is a highly unique and perfectly timed entry into the relaxation and mindfulness genre of VR that is projected to soon be worth $3.9 billion. With a deep well of material to draw from, Verses VR can be scaled for ongoing content updates and will be distributed with premium, subscription and transactional models.

Verses VR responds to a vital need for balance in the dopamine-driven world of digital entertainment. It’s a renaissance of classical wisdom and beauty brought into a new environment through innovations in art, technology, and business.

This project has been supported by Ontario Creates and is being created by an ethnically and culturally diverse team, with outstanding female creators in key roles. It showcases environments from various places and cultures. We intend to highlight Indigenous and Asian cultures in our initial launch and make Verses VR a source of diversity on an ongoing basis.

Fiscal Year
2020 - 2021
Content Type
Rich Interactive Media
Commitment
$583,000.00
Envelope/Broadcaster
N/A
Activity
Production
Genre
N/A
Delivery Method
Application
Round
2
Region
Ontario
Program
Commercial Projects Program
Status
Decision
Language
English
Selection Round
2

Thrive: Heavy Lies the Crown (ThriveHLtC) is a Medieval Fantasy city builder that forces you to make dire decisions that ensure the survival of your kingdom and the people you lead. ThriveHLtC will focus on kingdom management with harsh survival elements and real-time combat. To a certain extent, those elements share similarities with the competitors, however, ThriveHLtC has put all those features into one game, which has never been done before. ThriveHLtC will be the first game of its kind to include each of these features together to create a brand new type of gameplay.

Volition is a valuable tool in your inventory as you build your city, shape the land, and fortify it as you see fit. Burdened by the weight of your decisions, a seemingly trivial choice can shape your legacy and determine if you’re a soulless tyrant or a fair and just monarch.

Will your kingdom merely survive, or do you have the resilience and dedication to make it THRIVE?

Developed by a seasoned team of Calgary developers, ThriveHLtC is a one of its kind City Builder with plenty of innovative features.

Its unique Behavior Analyzer will provide Adaptive Morality reactions: as you play the game you will make moral choices which will shape and mold your kingdom.

Machine learning will empower the game with the ability to adapt, respond, and react to each user's play style. Every campaign will be unique and custom. This will give users a different experience every time they play the game that will push them to their limits and keep them engaged for much longer.

ThriveHLtC’s use of Unity DOTS engine will allow thousands of units on-screen seamlessly executing their tasks. This gives the player full control over units and allows you to scale up to substantial numbers without impacting other areas of performance. Having up to tens of thousands of units performing real tasks and movements will accurately simulate a countless number of real-world situations.

Fiscal Year
2020 - 2021
Content Type
Game
Commitment
$1,436,203.00
Envelope/Broadcaster
N/A
Activity
Production
Genre
N/A
Delivery Method
Downloadable
Round
2
Region
Alberta
Program
Commercial Projects Program
Status
Decision
Language
Bilingual
Selection Round
2

Evaluation juries

We rely on industry experts to contribute to the evaluation of leading-edge Canadian interactive productions.

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