Funded projects

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CMF keeps applicants informed of funding decisions and results throughout the year. The database below contains projects that have been announced during the current fiscal year and all funded projects from prior years. New results will be added as they are published.

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Destiny’s Sword is a living-narrative online game, featuring unprecedented character depth and diversity.

Join thousands of players to create intertwined adventures, and shape the evolution of the story together.

Destiny's Sword is built on a series of space opera novels that are written exclusively for 2Dogs Games by best-selling author M. D. Cooper, and our proprietary Insight Engine AI technology populates the world with an infinite number of characters, each with their own unique personality and emotions.

Every character’s backstory and in-game experiences (whether player interactions, combat experience or ongoing life events) all shape their development and affect their performance.

As their squadron commander the more you get to know your troops, the better your chance of success. Your actions and decisions have consequences - shaping not only your team and your gaming experience, but those of every other player as well.

In Destiny’s Sword, teamwork is the true path to success. We’ve all played the hero, it’s time to be a leader!

Fiscal Year
2020 - 2021
Content Type
Game
Commitment
$200,000.00
Envelope/Broadcaster
N/A
Activity
Marketing
Genre
N/A
Delivery Method
Downloadable
Round
2
Region
Ontario
Program
Innovation
Status
Decision
Language
English
Selection Round
2

Meet Detective William Murdoch, and at his feet, a body! As Inspector Brackenreid would say: Bloody hell! Your living room has just become a crime scene at the dawn of the 20th century. With Detective Murdoch’s guidance, you review the crime scene and victim to gather clues and solve the murder? Or will it be you who ends up behind bars!
Murdoch Mysteries AR is an alternate reality game played on mobile devices featuring Detective Murdoch from the hit Shaftesbury television series Murdoch Mysteries. Relying on cutting edge capture technology from Microsoft’s Mixed Reality Capture Studio, players will interact with a photo-realistic hologram of the good detective and an unfortunate victim viewed through the screen of their phone or tablet as if they were truly there in the room.

The player acts like a rookie detective that was first to a crime scene set in the Murdoch Mysteries universe. In our current game experience, by using the tool of visual deduction to survey the scene and collect the clues on the poor unfortunate soul. Then go to the suspect gallery to look over the possible killer, and see if there are any corroborating clues on their person. In the outlined commercial expansion, we are going to add additional story chapters and throughout the experience. The user will use a detective’s a variety of investigative tools and techniques pulled from early 1900’s forensic science, along with some of Murdoch’s iconic gadgets, to draw out clues from the victim and the surrounding environment and identify the murderer from a set of suspects. Perhaps more importantly, the player can make an impression on the famous Detective Murdoch with their detective skills. As we add game levels and release into new markets around the world, the player’s score is shared on a global leaderboard and used to compete in limited-run competitions. This game experience will bring you closer to Murdoch than ever thought possible, in the comfort of your living room.

Fiscal Year
2020 - 2021
Content Type
Game
Commitment
$84,637.00
Envelope/Broadcaster
N/A
Activity
Marketing
Genre
N/A
Delivery Method
Application
Round
2
Region
Ontario
Program
Innovation
Status
Decision
Language
English
Selection Round
2

Once Upon a Sea is a stunning, immersive trip to the Dead Sea region, the lowest place on earth - and it is our call to action. If nothing is done, the Dead Sea as we know it will be gone for good.

"The shores of the Dead Sea are my childhood landscape, my mother’s and my private refuge. The scorching heat, the salty water and the wild desert brought us closer in silence. Even when my mother’s body grew tired and faint, she continued going and the sea continued offering her all that it could. Though there was little left to give, for it was dying too." – Adi Lavy, Director (September 2020)

Once Upon a Sea is a poetic, interactive XR documentary telling the tragic tale of the legendary Dead Sea – a place of undeniable healing powers and, for many, a place of indescribable magnetism. Through a physical exploration of the sea’s forbidden, moonlike landscapes, to intimate encounters with local characters, the user gets a rare glimpse into one of the world’s most dangerous, soon to be extinct, wonders. Centuries of human intervention and political neglect have turned the Dead Sea into a precarious place. Its water levels have dropped dramatically, leaving behind sinkholes and collapsing beaches. Today, all beaches but one are inaccessible to the public due to these dangerous sinkholes quickly becoming an ecological crisis. Once Upon a Sea brings us there. For those who have dedicated their lives to the sea and reside in the area, its demise has changed where and how they live their lives. Once Upon a Sea introduces us to them. The experience offers a deep insight into the complexity and very human impact of this ecological and geopolitical crisis. Once Upon a Sea is our call to action.

Fiscal Year
2020 - 2021
Content Type
Rich Interactive Media
Commitment
$41,213.00
Envelope/Broadcaster
N/A
Activity
Marketing
Genre
N/A
Delivery Method
Streaming
Round
2
Region
Quebec
Program
Innovation
Status
Decision
Language
English
Selection Round
2

Leveraging the latest technology and focusing on cutting-edge design, MEMORIES is a third-prison action-adventure platformer game in a compelling personal narrative, groundbreaking puzzle design, and a wholly unique setting and context to create an exciting, innovative, and unprecedented gameplay experience.

Conceived as an allegory, MEMORIES is set in the midst of the Lebanese civil war. The game takes the player back to 1982 Beirut as time freezes giving way to an INTANGIBLE WORLD pulled up above the land by large mechanical constructs creating suspended islands. ESS, our heroine-to-be, short for Essence, lives between two worlds, the TANGIBLE and INTANGIBLE WORLD.

The game of MEMORIES is the life story of ESS. Embarking on a surreal adventure to save her daughter's life. Due to the 1982 civil war in Beirut, ESS's daughter gets injured by a car bomb, pushing ESS into a downward spiral. MEMORIES is a narrative-focused platformer with a strong base in exploration, resource gathering and puzzle gameplay.

Fiscal Year
2020 - 2021
Content Type
Game
Commitment
$150,000.00
Envelope/Broadcaster
N/A
Activity
Marketing
Genre
N/A
Delivery Method
Downloadable
Round
2
Region
Quebec
Program
Innovation
Status
Decision
Language
English
Selection Round
2

Wicca is a videogame that combines action and strategy, set during the witch hunting that took place in Scotland in the 16th century. In this game, players become Teagan McPhee, a woman wrongly accused of witchcraft. They must be cunning and use various spells to defend the fictional region of Hogendale, under siege by fantastic creatures.

Fiscal Year
2020 - 2021
Content Type
Game
Commitment
$72,412.00
Envelope/Broadcaster
N/A
Activity
Marketing
Genre
N/A
Delivery Method
Application
Round
2
Region
Quebec
Program
Innovation
Status
Decision
Language
Bilingual
Selection Round
2

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