Funded projects

Use our database to find funding decisions & results throughout the years.

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CMF keeps applicants informed of funding decisions and results throughout the year. The database below contains projects that have been announced during the current fiscal year and all funded projects from prior years. New results will be added as they are published.

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Umami is a 30-minute VR interactive experience available online at various VR marketplaces (Viveport, Oculus, Steam, PlayStation VR), as well as in an “augmented” version designed for location-based deployment. Users sit alone at a table in a Japanese restaurant, discovering the memories of the animated character they personify while interacting with various dishes, drinks and appetizers, all thanks to the “Madeleine de Proust” phenomenon. Accessible to a large number of players, the Umami experience is packed with fun interactions, mysteries to solve and poetry in real time, all in a uniquely designed environment where the present moment, food, dreams and memories converge. Users enjoy great freedom when exploring this particular world, thanks to the game’s dynamic and exploratory features and its highly developed interactive design.

Fiscal Year
2020 - 2021
Content Type
Rich Interactive Media
Commitment
$375,000.00
Envelope/Broadcaster
N/A
Activity
Production
Genre
N/A
Delivery Method
Application
Round
2
Region
Quebec
Program
Innovation
Status
Decision
Language
Bilingual
Selection Round
2

U-Fight is both a physical set-up (using a game console) and a highly interactive mobile game that turns players into protagonists in a combat game (like Street Fighter), and pits them against each other in real time, either online or in a particular location. Players are invited to get their picture taken in predetermined poses (punching, kicking, jumping, blocking, etc.). These pictures are then touched up and integrated to the game system, allowing players to personify their own fighter in an action-packed game. U-Fight is a 2D combat game inspired by retro arcade games, yet using revolutionary personalization technology. In addition to being able to reflect its creator by digitally recreating the player’s body and costume, said player can choose his or her character’s superpowers among a list of special categories, thus allowing for the creation of a unique character. Those categories include fire, explosives, antimatter, nature, electricity, ice, ninja and many more. All are added to the prototype, along with the personalization features on mobile platforms such as intro and victory VFX, the character’s voice, emotes or various cosmetic items. Once a player’s avatar has been digitalized, it is saved in an online database and can be used again either by its creator or another player, at any time and on any platform. U-Fight can thus be played on-site using game consoles and a giant screen, or with a mobile platform. The result is an entirely original global phenomenon, where players can display their creativity on social media or other interactive platforms. They can also share unique codes to find their characters in the database.

Fiscal Year
2020 - 2021
Content Type
Game
Commitment
$696,447.00
Envelope/Broadcaster
N/A
Activity
Production
Genre
N/A
Delivery Method
Application
Round
2
Region
Quebec
Program
Innovation
Status
Decision
Language
Bilingual
Selection Round
2

1000xRESIST! is a magical realist sci-fi narrative game told in five chapters.

The year is {vÿ[ï?àt~?}. Civilization is extinct. All that is left is you and your sisters, cloning one another into eternity. You are the holder of experience for this generation. Your name and function: Watcher. You study the life of the ALLMOTHER, hoping to understand your dire circumstances. The more you learn, the more you question. When a sister ACTS OUT, you discover that someone has tampered with history. To save yourself and those you love, you must uncover a thousand-year-old lie, confront intergenerational trauma, and break a vicious cycle of violence.

Experience a narrative that confronts internalized racism, cultural retrieval, and historical erasure through multiple camera and control schemes. Make critical decisions to influence and guide characters as they come to understand what it means to live in a society. There is more than life and death at stake.

Created by a team of award-winning fine / performing artists who have been presented nationally and internationally, 1000xRESIST! eschews realism for tableau, gestures, and abstraction. It features fully motion-captured cut-scenes and partially motion-captured gameplay by experimental performing arts practitioners.

Fiscal Year
2020 - 2021
Content Type
Game
Commitment
$486,376.00
Envelope/Broadcaster
N/A
Activity
Production
Genre
N/A
Delivery Method
Downloadable
Round
2
Region
British Columbia
Program
Innovation
Status
Decision
Language
English
Selection Round
2

DingleBerries is a Roguelite parkour and combat game that redefines the conventions of traditional VR games. The project ushers in a new era of interactive media. It is innovative in three ways.

Fiscal Year
2020 - 2021
Content Type
Game
Commitment
$404,235.00
Envelope/Broadcaster
N/A
Activity
Production
Genre
N/A
Delivery Method
Downloadable
Round
2
Region
Quebec
Program
Innovation
Status
Decision
Language
Bilingual
Selection Round
2

What if monsters lived among us? What if we could observe them, talk to them? What would we learn? Whether it’s Frankenstein, the mysterious yeti, the terrifying kraken or the elusive Loch Ness monster, we have always been fascinated by monsters. A pioneering work of the 5G era, La vie secrète des monstres is a multichannel interactive experience, a cross between a videogame and video mapping where people interact with a mysterious monster living in a parallel dimension. The monster is revealed through a projection on a city wall, and participants communicate with it through two separate experiences.

Fiscal Year
2020 - 2021
Content Type
Game
Commitment
$647,662.00
Envelope/Broadcaster
N/A
Activity
Production
Genre
N/A
Delivery Method
Physical Support
Round
2
Region
Quebec
Program
Innovation
Status
Decision
Language
Bilingual
Selection Round
2

VFC is an adaptive film experience that, for the first time, features music and a soundtrack that are generated in real time using biometrics data revealing the emotions participants are going through.

Fiscal Year
2020 - 2021
Content Type
Rich Interactive Media
Commitment
$1,018,421.00
Envelope/Broadcaster
N/A
Activity
Production
Genre
N/A
Delivery Method
Physical Support
Round
2
Region
Quebec
Program
Innovation
Status
Decision
Language
Bilingual
Selection Round
2

Broken Spectre is a first-person adventure game designed for hand-tracking Virtual Reality and mobile devices. It is a psychological horror that strands the player in the remote Rockies to uncover a cryptozoological mystery. You play as Casey, searching for redemption and her missing father who disappeared in his obsessive hunt for Bigfoot. What Casey discovers is multi-layered: her father may have unearthed more than a monster with a family curse connecting them to this mountain for generations. Exploring themes of isolation, madness, and unreliable narrators, the story builds unbearable tension and releases it in your peripheral vision.

Fiscal Year
2020 - 2021
Content Type
Game
Commitment
$1,453,590.00
Envelope/Broadcaster
N/A
Activity
Production
Genre
N/A
Delivery Method
Application
Round
2
Region
Ontario
Program
Innovation
Status
Decision
Language
Bilingual
Selection Round
2

Mini Maker is a PC & console game for anyone who’s ever wanted to be creative but was too afraid of making ugly things. It’s a mini-figure building sandbox game about embracing happy accidents, expressing your weird side, and showing the world what you’re capable of!

You are the Mini Maker, a hard-working cursor, tirelessly traveling the world in search of patrons for your art. One day, you stumble upon the Minis: Their land has the most perfect pieces you've ever seen, and they need your help. Get making! Two-headed superheroes? Spaceships for grocery shopping? Aquatic pets? Ancient Greek sculpture mashups? It only gets weirder from here.

Fiscal Year
2020 - 2021
Content Type
Game
Commitment
$256,023.00
Envelope/Broadcaster
N/A
Activity
Production
Genre
N/A
Delivery Method
Downloadable
Round
2
Region
Quebec
Program
Innovation
Status
Decision
Language
Bilingual
Selection Round
2

Betrayal at House on the Hill VR is a virtual reality adaptation of the popular board game of the same name. Betrayal VR is a cooperative/competitive first-person game for the Oculus Quest, where players inhabit one of the explorers entering the haunted mansion. Each approximately 15-minute play session sees groups of three to six players explore the home, encountering a wide variety of rooms and items before the haunt arrives and turns the game on its head. With our focus on building a richly immersive world and filling it with a wide variety of interactable environments and objects, the game never plays out the same way twice. This captures the essence of the board game that inspired the concept, and creates a world of groundbreaking possibilities for players to explore and engage with.

Fiscal Year
2020 - 2021
Content Type
Game
Commitment
$1,252,065.00
Envelope/Broadcaster
N/A
Activity
Production
Genre
N/A
Delivery Method
Downloadable
Round
2
Region
Ontario
Program
Innovation
Status
Decision
Language
English
Selection Round
2

Game Academy’s Ultimate Obstacle Course is a one of a kind cooperative game environment that brings active, creative, and social play together. Users will be able to play together as a team on thousands of community-created obstacle courses composed of skill-based challenge sections constructed from simple components. With a huge selection of pieces that can be connected in virtually unlimited combinations, every course will offer a unique challenge.
WIth the Creator Level Builder Tool, participants can easily design their own obstacle courses with ‘snap together’ assets. Imagination is the only limit in designing the best (or weirdest) courses, and once players have completed their personalized course they can share it freely with other users on the platform and see how popular and challenging it is for the rest of the online community.
Unlike other platforms which employ freeform tools that can be awkward and difficult to control, we aim to differentiate our Level Builder by creating a ‘snap-to-3D-grid’ system for users to drop modular level pieces into for quick, easy construction. Using a modular level building system that works seamlessly across multiple platforms, this snap and play design allows users on PC and in VR to easily create their own levels in minutes using simple drag and drop mechanics.
With a bright, cartoonish art style and accessible gameplay, Ultimate Obstacle Course is aimed at the teen/family demographic.
We will utilize a revenue model familiar to the teen and family target markets by creating a subscription model for the platform that allows users to onboard for free, then expand their play through a subscription service.
Players will be able to connect and interact with other players using VOIP and chat and allow play with friends in both Flat Screens and VR simultaneously, and the entire platform will be tailored to provide tools for Twitch streamers to maximize shareability and interest from social media influencers.

Fiscal Year
2020 - 2021
Content Type
Rich Interactive Media
Commitment
$850,000.00
Envelope/Broadcaster
N/A
Activity
Production
Genre
N/A
Delivery Method
Downloadable
Round
2
Region
Ontario
Program
Innovation
Status
Decision
Language
English
Selection Round
2

This Bed We Made is a third-person POV narrative videogame developed by Lowbirth Games. The players personify a young maid in a Montreal hotel at the end of the 1950s. Inspired by the aesthetics of neo-noir films, forbidden love stories in queer novels published in the 1950s, as well as narrative exploration games such as Life Is Strange, This Bed We Made is a narrative experience where players delve into the customers’ intimate life and go through their belongings in order to solve a dreaded mystery. The game’s target demographic was determined following an extensive analysis of the game preferences of women and members of marginalized communities aged 18-35, using both academic and field-based studies. The results led to the separation of the targeted users into three personas: the popcorn gamer, the emo gamer and the woke gamer. Platforms: Windows, PlayStation 5 and Xbox Series X

Fiscal Year
2020 - 2021
Content Type
Game
Commitment
$1,101,120.00
Envelope/Broadcaster
N/A
Activity
Production
Genre
N/A
Delivery Method
Downloadable
Round
2
Region
Quebec
Program
Innovation
Status
Decision
Language
Bilingual
Selection Round
2

JACK is about the titular character - a little boy - who ventures into a surreal world as the looks for purpose and the meaning of his very existence

JACK is a physics-based 2D puzzle-platformer crafted by bringing textured acrylic paintings and pencil drawings to create a tactile and visceral world. Played as one seamless, linear experience.

Players will be on a thoughtful journey as they travel within JACK's world, exploring philosophical themes and metaphor while encountering the meaning and beauty (and despair) that is life.

Fiscal Year
2020 - 2021
Content Type
Game
Commitment
$187,486.00
Envelope/Broadcaster
N/A
Activity
Production
Genre
N/A
Delivery Method
Downloadable
Round
2
Region
Ontario
Program
Innovation
Status
Decision
Language
English
Selection Round
2

Evaluation juries

We rely on industry experts to contribute to the evaluation of leading-edge Canadian interactive productions.

View jury members