Programs

Funded projects

Use our database to find funding decisions & results throughout the years.

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Search for funded projects

CMF keeps applicants informed of funding decisions and results throughout the year. The database below contains projects that have been announced during the current fiscal year and all funded projects from prior years. New results will be added as they are published.

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Search by Fiscal year

Fiscal Year
2021 - 2022
Content Type
Game
Commitment
$1,288,515.00
Envelope/Broadcaster
N/A
Activity
Production
Genre
N/A
Delivery Method
Application - Native
Region
British Columbia
Program
Innovation & Experimentation
Status
Contracted
Language
English
Selection Round
N/A

Viewer Centric Premium is a web app that gives producers of screen media content an unprecedented view into their audiences. The app visualizes audience data, filters, ranks and compares it, then offers on-demand analysis to deliver even deeper meaning. Qualitative data is incorporated too, providing context and dimension to the insights.
ViewerCentric™ aggregates audience data from multiple sources and visualizes it to provide instant meaning. The cloud-based system ingests project and audience data then organizes, codifies and presents simple visualizations so users can understand where and how audiences are interacting with content, and they can optimize their audience development efforts accordingly. With the click of a button, producers share their audience data with funders.
On the enterprise side of ViewerCentric™, funders of screen content can view audience data for individual shows and the overall performance of their portfolio of projects.

Fiscal Year
2021 - 2022
Content Type
Software
Commitment
$1,051,913.00
Envelope/Broadcaster
N/A
Activity
Production
Genre
N/A
Delivery Method
Website - Online
Region
British Columbia
Program
Innovation & Experimentation
Status
Contracted
Language
Bilingual
Selection Round
N/A

Once a Tale is an all-new single-player 3D third-person adventure featuring the most famous fairy tale brother and sister duo in this 21st century reinterpretation of the Brothers Grimm classic that blurs the lines between animation and video games. Game elements are literally handcrafted using stop-motion and puppet art techniques to reveal a miniature world so real you can almost touch it. The cinematic approach is supported by a camera system that reinvigorates the style used in the first Resident Evil. Accessible gameplay is focused on exploration and storytelling with more emphasis on curiosity, stealth, and puzzle-solving than on combat mechanics. Hansel and Gretel must unlock new skills using revealed props or given by characters from other epics. Enchanted forests, wicked witches, and mind-bending riddles are just a few of the obstacles they face in their quest to find their way back home.

Fiscal Year
2021 - 2022
Content Type
Game
Commitment
$450,000.00
Envelope/Broadcaster
N/A
Activity
Production
Genre
N/A
Delivery Method
Downloadable - Offline
Region
Montreal
Program
Innovation & Experimentation
Status
Contracted
Language
Bilingual
Selection Round
N/A
Fiscal Year
2021 - 2022
Content Type
Game
Commitment
$1,281,000.00
Envelope/Broadcaster
N/A
Activity
Production
Genre
N/A
Delivery Method
Application - Native
Region
Quebec
Program
Innovation & Experimentation
Status
Contracted
Language
Bilingual
Selection Round
N/A

The LiViCi Series will provide audiences with a unique experience, combining the thrill of live circus performance with real-time character animation, driven by motion capture, and visual effects (VFX) in an immersive multiplayer virtual world they can enter and explore, either alone or with friends.
The LiViCi Series is a series of three live extended reality (XR) performances bringing together contemporary circus and guest musical artists in a concert format, presented in the Shocap 4-audience model: in venue, livestream, online multiplayer and multiplayer virtual reality (VR). The live shows are produced using the Ringmaster Virtual Performance System (VPS) and the audience engagement supported by the Shocap ARENA platform.

Fiscal Year
2021 - 2022
Content Type
Software
Commitment
$1,250,000.00
Envelope/Broadcaster
N/A
Activity
Production
Genre
N/A
Delivery Method
Streaming - Online
Region
British Columbia
Program
Innovation & Experimentation
Status
Contracted
Language
Bilingual
Selection Round
N/A
Fiscal Year
2021 - 2022
Content Type
Video
Commitment
$1,141,032.00
Envelope/Broadcaster
N/A
Activity
Production
Genre
N/A
Delivery Method
Application - Native
Region
Montreal
Program
Innovation & Experimentation
Status
Contracted
Language
Bilingual
Selection Round
N/A
Fiscal Year
2021 - 2022
Content Type
Game
Commitment
$389,166.00
Envelope/Broadcaster
N/A
Activity
Production
Genre
N/A
Delivery Method
Downloadable - Offline
Region
Montreal
Program
Innovation & Experimentation
Status
Contracted
Language
Bilingual
Selection Round
N/A

Broken Edge is a multiplayer swordplay game featuring a number of innovative solutions to typical problems that frequently come up in VR fighting games.

Fiscal Year
2021 - 2022
Content Type
Game
Commitment
$1,273,600.00
Envelope/Broadcaster
N/A
Activity
Production
Genre
N/A
Delivery Method
Application - Native
Region
Montreal
Program
Innovation & Experimentation
Status
Contracted
Language
Bilingual
Selection Round
N/A
Fiscal Year
2021 - 2022
Content Type
Software
Commitment
$975,000.00
Envelope/Broadcaster
N/A
Activity
Production
Genre
N/A
Delivery Method
Downloadable - Offline
Region
Toronto
Program
Innovation & Experimentation
Status
Contracted
Language
English
Selection Round
N/A

Project Dark is an accessible, narrative-driven, episodic, single-player game that utilizes a minimal control scheme and can be played entirely with your eyes closed. This experience is crafted through grounded storytelling, incredibly detailed binaural audio and moving voice performances from accomplished actors. Project Dark evokes a different kind of immersion.

Project Dark will contain six unique episodes in its entirety that are available as a bundle. The first story, “Bliss” mindfully and humbly explores topics such as metal health, PTSD, self-awareness and autonomy. The player gets to interactively respond to the narrative by making their own decisions and in some cases must take swift action during intense sequences in order to stay alive. How will the player handle unexpected pressure? Will they live on the edge, and try wild things they never dreamed of? How will the player navigate a character’s regretful past and can they “change it” for them?

Fiscal Year
2021 - 2022
Content Type
Game
Commitment
$697,019.00
Envelope/Broadcaster
N/A
Activity
Production
Genre
N/A
Delivery Method
Application - Native
Region
Ontario
Program
Innovation & Experimentation
Status
Contracted
Language
English
Selection Round
N/A

Sky Haven is an augmented world game, where players forge bonds with majestic alien sky creatures and build a thriving ecosystem in augmented reality (AR). As members of a secret organization, players will explore a hidden world right in their neighbourhood - cultivating alien crops and unlocking the mysteries of the gentle beasts flying overhead. Each creature has specific needs - learning to care for them requires growing and evolving crops from specific biomes, researching their behaviours and languages, and providing nutrition that unlocks their unique abilities. Real-time weather and local growing conditions also affect the health and availability of crops. Players will cooperate to build living Community Gardens with others in their neighbourhood and participate in global challenges. As they work to create a lush habitat for a growing diversity of sky creatures, the mysteries of the Sky Haven world will unfold.

Fiscal Year
2021 - 2022
Content Type
Game
Commitment
$1,146,263.00
Envelope/Broadcaster
N/A
Activity
Production
Genre
N/A
Delivery Method
Application - Native
Region
British Columbia
Program
Innovation & Experimentation
Status
Contracted
Language
English
Selection Round
N/A

Kaiju Wars is a stylish 2D turn-based tactics game combining gameplay from Advance Wars and Into the Breach.
Players defend famous cities of the world from repeated monster invasions, construct new buildings, unlock units and research experimental weaponry.. As if things aren't bad enough, the alien invader controlling the monster (because of course there's an alien invader) is sending down black-ops teams to locate earth’s scientists, and may even be causing disasters such as volcanic eruptions, tsunamis and earthquakes!
When finished with the campaign, players can create their own scenarios with the map editor and share online.

Fiscal Year
2021 - 2022
Content Type
Game
Commitment
$158,850.00
Envelope/Broadcaster
N/A
Activity
Production
Genre
N/A
Delivery Method
Downloadable - Offline
Region
Saskatchewan
Program
Innovation & Experimentation
Status
Contracted
Language
English
Selection Round
N/A

The Exquisite Corpse App is a social drawing game and niche social media platform in which users collectively create and share works of art.

Originally a parlour game from the early 20th century, participants play by taking turns drawing sections on a sheet of paper, folded to hide each individual contribution. In the end the paper is unfolded to reveal unexpected, strange, and often comical creatures or scenes.
The Exquisite Corpse App takes this idea and moves it into a digital form where users can engage their creativity and play with friends or strangers from around the world to create their own exquisite corpses. The app will allow users to save their creations, share them within an internal community, share them across social media platforms, or take their creations and apply them to products such as t-shirts, posters, and more that can be shipped to their doors.

Fiscal Year
2021 - 2022
Content Type
Game
Commitment
$299,370.00
Envelope/Broadcaster
N/A
Activity
Production
Genre
N/A
Delivery Method
Application - Native
Region
Toronto
Program
Innovation & Experimentation
Status
Contracted
Language
English
Selection Round
N/A
Fiscal Year
2021 - 2022
Content Type
Game
Commitment
$465,000.00
Envelope/Broadcaster
N/A
Activity
Production
Genre
N/A
Delivery Method
Downloadable - Offline
Region
Toronto
Program
Innovation & Experimentation
Status
Contracted
Language
English
Selection Round
N/A
Fiscal Year
2021 - 2022
Content Type
Game
Commitment
$760,600.00
Envelope/Broadcaster
N/A
Activity
Production
Genre
N/A
Delivery Method
Application - Native
Region
Toronto
Program
Innovation & Experimentation
Status
Contracted
Language
English
Selection Round
N/A

Animo is a cute and humorous adventure game where players train little robots to accomplish all sorts of silly, exciting and useful stuff. Using the power of machine learning, these little robots actually learn from their mistakes. Players can use the power of cutting-edge AI to explore and re-vitalize a gorgeous and desolate futuristic world, meet interesting friends, play with challenging puzzles, discover more about the past and build an exciting future.
Animo is developed in collaboration with world class Reinforcement Learning specialists. Transitional Forms’ previous work, Agence, was the world's first dynamic film, placing intelligent actors in an endlessly replayable experience. Now, Animo is the first narrative experience that allows users to train their own neural networks in the form of cute little robots, introducing AI to a whole new generation.

Fiscal Year
2021 - 2022
Content Type
Game
Commitment
$790,000.00
Envelope/Broadcaster
N/A
Activity
Production
Genre
N/A
Delivery Method
Application - Native
Region
Toronto
Program
Innovation & Experimentation
Status
Contracted
Language
English
Selection Round
N/A
Fiscal Year
2021 - 2022
Content Type
Game
Commitment
$1,125,245.00
Envelope/Broadcaster
N/A
Activity
Production
Genre
N/A
Delivery Method
Application - Native
Region
British Columbia
Program
Innovation & Experimentation
Status
Contracted
Language
Bilingual
Selection Round
N/A

Sector Development

The CMF’s Sector Development supports industry initiatives which demonstrate the potential to positively impact Canada’s audiovisual ecosystem by addressing industry gaps in distinct and identified areas affecting underrepresented communities.

2020-2021 Funding Decisions

Evaluation juries

We rely on industry experts to contribute to the evaluation of leading-edge Canadian interactive productions.

View jury members