As an award-winning creative with over twenty years of combined experience across film & television entertainment, games, and digital media, Stefan has worked on a wide range of interactive projects focusing on art, narrative, and game design. He is passionate about developing story-based intellectual properties, art directing beautiful projects, and building out immersive and engaging story-worlds.
As creative lead on FOX’s Sleepy Hollow VR experience, Stefan’s pioneering work contributed to the first-ever Emmy® award for a virtual reality project (Outstanding Creative Achievement in Interactive Media - User Experience and Visual Design). Sleepy was an early leap forward for VR storytelling which was the first to combine live-action footage within CG environments. Many of the storytelling techniques that were developed during that project (such as 360º storyboards) have become standards for VR filmmakers.
He created and was the conceptual/creative lead on Halcyon, a groundbreaking hybrid broadcast/VR series launched in 80 territories and multiple languages through a partnership with Syfy International. Halcyon challenges the digital extension format through deeper integration of interactive episodes. The immersive gameplay gives audiences context for the events seen on broadcast, altering their perception of the overall story. Halcyon was nominated for a 2017 Rose d’Or in the inaugural VR category.
Stefan has also led projects for clients such as NBCUniversal, FOX, Fisher-Price, Hasbro, Warner Brothers, Syfy, Teletoon, YTV, and the National Film Board of Canada. He’s been honoured with a Peabody-Facebook award and multiple Canadian Screen awards.
As an acclaimed lecturer and panelist, Stefan has taught at Toronto Metropolitan University, and presented at media conferences across the globe.