Since 2013, Isabelle Marazzani has managed the organizational, administrative, pedagogical and integrated development of the college-level activities and training services at Campus en Arts et Divertissement numérique (ADN) in a perspective of educational success, customer service and profitability.
From 2007 to 2012, she offered her freelance consulting services in business strategy to major clients in the digital media sector, including Alliance numérique, SECOR Group, Electronic Arts, Dionne+Gagnon, Telefilm Canada, Innovation PEI and the Canadian Department of Foreign Affairs and International Trade. She also served four years as a startup coach at Inno-centre, where she helped more than 100 Mexican and Québec technology firms to take their first commercial steps.
After obtaining a bachelors’ degree in Communications with a major in Journalism from Université du Québec à Montréal (UQAM) in 1992, she worked for several years in media, and then, from 1994 to 2007, held several management positions in marketing and communications within various companies, including Matrox, Behaviour Interactive, Transcontinental Group, as well as at École NAD.
For over 20 years, Isabelle has been contributing to the rise of Québec’s video game development industry. She has served twice as a member of the jury for Québec’s digital industry NUMIX Awards—in 2013 in the Video Games category and in 2016 in the Games Startup category. Isabelle is co-founder and Vice-President of the International Game Developers Association of Montréal (IGDA), for which she has volunteered since its foundation in 2001 untill its dissolution in 2017. She also serves as Vice-President of a R & D centre, the Centre de développement et de recherche en imagerie numérique (CDRIN).
- Fiscal 2021 - 2022: Commercial Projects Program - Round 1
- Fiscal 2020 - 2021: Innovation & Experimentation - Round 1
- Fiscal 2016 - 2017: Innovation & Experimentation - Round 1