Evaluation Juries

The CMF routinely employs external experts to aid in decision-making for selective programs through an evaluation-based jury process. To provide an external perspective on the application materials submitted, the juries are comprised of working industry professionals who are experts in their field or genre. You can use the filters below to review who has served as a jury member in the past, and on which juries.

Evaluation Process

Following an initial review for eligibility conducted by internal staff, jury members are tasked with scoring each project against a set evaluation criteria. Each program has its own evaluation grid, specific to the needs and objectives of that program, but generally they include:

  • experience of the production or creative teams and their capacity to deliver;
  • an assessment of the creative content and/or innovation in the space;
  • narrative positioning statement;
  • business materials, including viability of the project and financial stability; and
  • a distribution and/or marketing strategy.

The highest scoring projects are compared against the available funding allocation for the program to determine the recipients for that round of funding.

If you wish to be considered to serve on a jury, please contact [email protected]. Prospective jurors are strongly encouraged to create a PERSONA-ID profile. The CMF uses self-identification information from PERSONA-ID to help select a diverse group that is reflective of the community served by the program. By providing your self-identification information to the CMF, you are deemed to consent to its use for such purposes, subject to the terms of the CMF’s Privacy Policy.

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Camille Emery
Montréal, Canada

Camille Emery is the current Director of Operations at Impossible Studio. She also a producer with Trébuchet, and remains active and involved in the larger video game industry through her consultancy work.

After obtaining a university degree in Game and Level Design, she moved into management with all kinds of studios, from AAAs to independent outfits and service providers.

Camille has built a solid generalist expertise. Her atypical career path has led her to work on a variety of games and interactive experiences. PC games, mobiles, consoles, VR, AR, porting — the Swiss has done it all!

Today, Camille has around twenty projects under her belt. She's worked with some big names (and some small ones!) in the industry, sat on various juries (Megamigs, CMF, NFB, etc.), and helped organizations such as Desjardins and Université Laval approach the games industry. Despite everything, she continues to add new strings to her bow through training, to ensure her relevance and evolution in the industry

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Juries
  • Fiscal 2023 - 2024: Commercial Projects Program - Round 2
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Catherine Winters
Vancouver, Canada

Catherine Winters is a full-stack web developer and game designer in Vancouver. Catherine currently works at the University of British Columbia, developing immersive teaching/learning environments and semantic anti-cheating tools.

Catherine has worked on web, digital humanities, and virtual worlds projects for a range of post-secondary institutions, including the University of British Columbia, Simon Fraser University, Emily Carr University, and Vancouver's Centre for Digital Media.

An avid fan of narrative games and environmental storytelling, Catherine's own game design practice focuses on free and open-source games and narrative "walking simulator" games such as 'After Work', her game about being the last person in the office.

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Juries
  • Fiscal 2023 - 2024: Commercial Projects Program - Round 2
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Dr. Kris Alexander
Toronto, Canada

Since the age of eight, Kris Alexander has spent two to four hours a day playing video games -- while working a full-time job, being a present father and husband, and running a successful business. Known as "the professor of video games," he teaches game design at Toronto Metropolitan University, where he received his BA and MA. For his PhD at Concordia University, he wrote his thesis on video game design in education. He is also a two-time globally ranked video game player. As an educator, he teaches video game design, virtual production and esports broadcasting—the core ingredients of the metaverse. He strives to show that the power of video games extends behind and beyond the controller, offering what many of the three billion gamers on earth see and enjoy when playing video games: a new perspective.

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Juries
  • Fiscal 2023 - 2024: Commercial Projects Program - Round 2
  • Fiscal 2023 - 2024: Innovation & Experimentation - Round 1
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Elgin-Skye McLaren
Saskatoon, Canada

Elgin-Skye McLaren is an experienced product leader and technologist. She is currently a Senior Product Manager at Mozilla working on Hubs—a platform for creating virtual social spaces in the browser. In this role, she advocates for safe and secure metaverse technologies. Elgin-Skye has a background in creative tech and holds an MSc in Interactive Arts and Technology from Simon Fraser University. Her research centered on games and interfaces that push the boundaries of interactive media. Before entering tech, Elgin-Skye worked in arts and festival management. She previously held roles with Canada Council for the Arts, Canadian Heritage, the English Language Arts Network and several music and arts festivals. Elgin-Skye has lived across Canada. She is currently based in Saskatoon, Saskatchewan.

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Juries
  • Fiscal 2023 - 2024: Commercial Projects Program - Round 2
  • Fiscal 2022 - 2023: Innovation & Experimentation - Round 1
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François Dominic Laramée
Montréal, Canada

François Dominic Laramée has more than 20 years of experience in the fields of video game and television development, as a producer, artificial intelligence specialist and actor. He has published four books about the industry and game design, some of which were translated into Korean, Polish and Russian. Holding a doctorate in history, since 2017 he has been teaching digital arts and humanities at the university level.

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Juries
  • Fiscal 2023 - 2024: Commercial Projects Program - Round 2
  • Fiscal 2023 - 2024: Innovation & Experimentation - Round 1
  • Fiscal 2022 - 2023: Commercial Projects Program - Round 2
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Sébastien Bisch
Montréal, Canada

Sébastien is a graduate of Essec, one of France's leading business schools, where he obtained a master's degree in management sciences. He initially held marketing and sales positions in major multinational groups such as L'Oréal and Procter & Gamble before joining the video game industry, which he is passionate about, almost 20 years ago. His career has led him to key EA and Square Enix studios, where he worked on prestigious franchises like Battlefield, Need for Speed, and Deus Ex. He also worked within smaller, independent studios Novaquark and DistrictWare in France, Sweden and Canada. He is currently Head of Studio at PTW Montréal. He is a proud dad to three daughters.

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Juries
  • Fiscal 2023 - 2024: Commercial Projects Program - Round 2